Allyan Clans
Aaris III


Outer Rim Territories


Kathol Sector
System Aaris System



Class Terrestrial

Primary Terrain

Points of Interest

Type I (breathable)
  • Jungle
  • Mountain
  • Ruins

Place of Kastays




  • Aaris Language
  • Paecean
  • Galactic Basic Standard
Government Council of Clan Leaders

Major Cities


Place of Kastays

Blue Coral Divers Clan
Bright Sun Clan
Great Canyon Clan
Red Hills Clan
Red Mud Potters Clan
Scissorfists Clan
Singing Mountain Clan

  Aaris III is a planet located in the Kathol sector of the Outer Rim Territories. Covered in jungle, it is connected to the worlds of Charis, Kolatill and Brolsam via hyperlanes. It is the homeworld of the Aaris species, a race of reptilian humanoids whose society flourished several thousand years before the Galactic Civil War. Their civilization was almost completelly destroyed after the desctructive civil war, perpetrated by the Plague of Victory, an inanimate but sentient relic that could manipulate the feelings of those around it, turning them suspicious, violent and homocidical. The Aaris' cities fell into ruin and were reclaimed by the jungle, and their primitive descendants inhabited the hidden ruins. 

Its existance came into play once more when Moff Kentor Same, an Imperial warlord dispatched a science team to the planet under the command of Doctor Lancer Brunou to investigate the ruins four years after the death of Emperor Palpatine at Endor. The Plague of Victory was once again uncovered and its influence slowly began to manipulate the team, increasing their paranoia and hostility. The team was attacked by descendants of the Aaris and Doctor Brunou sent out a distress call, hoping for rescue. The distress call was caught by a New Republic commander Kaiya Adrimetrium who diverted to Aaris III to investigate the science team's presence. Her team fell under the Plague of Victory after it was brought on the ship. Last records show that it was jettisoned into space to avoid further expose. 

Now, decades later, the planet has been deemed suitable for the surviving Allyan clans to inhabit, fleeding from the Nightsisters that have taken over their planet Dathomir. While few, the clans have slowly began to build their camps while hoping to further continue their work and make Aaris III their permenant home. 


Covered in heavy jungles and oceans, Aaris III is a blue-green planet when viewed from space. Long mountain ranges run throughout the landscape, punching through the jungle cover and rising to several kilometers in height. Immense ruins, which are remnants of the native Aaris civilization, are located all over planet, covering hundreds of square kilometers and hidden under the jungle canopies. A vast desert is located in the middle of the planet's equatorial jungle.

Fauna is widespread across the planet and Aaris III plays host to an abundance of animal life in both the jungles and oceans. The standard day on Aaris III lasts for nineteen standard hours and the length of its year is two hundred and ninety-nine local days. 


During the heigh of the Aaris civilization, many cities were constructed on the surface of the planet. One such city was the home of Kastays, who recorded the fall of the Aaris following the discovery of the Plague of Victory. It had a tower whereKastays resided, as well as a gushaz. When the society collapsed, their cities fell into ruin and were reclaimed by the jungle. Covered by jungle growth, the metallic structures lay undisturbed until 8 ABY, when they were excavated by Imperial science team MS-133. 

During his time as the governor of Kathol sector, Moff Sarne established a secret supply cache on the planet which was made of ten large, pressurized cargo containers, burried in jungle foliage on the edge of the planet's vast equatorial desert and covered over by vines, plants and fallen trees. Each unit was code-locked and rigged to explode of the wrong code was entered or if it was tampered with. The supplies within the containers were all Imperial standard issue and raged from food packs to TIE figher and speeder bike parts and service droids. 

A group of outlaws also established a camp on the planet, using the dense jungle to cover their settlement. The base was located on the far side of the planet from the Place of Kastays and use the jungle canopy to mask hangers and other buildings from aerial observation. 


To be added. 

Religion, Philosophy and GovernmentEdit


To be added...

Religious DocumentsEdit

To be added...


Arriving to the new planet, the clans came together, building their campsite on a single location as their planet was still very unfamiliar to them. Having settled in, it was decided that a Council of Clan Leaders would be formed, where all the Clan Mothers and Fathers were sit and decide things together for clans. All individual clan decisions are decided by their respected leaders but decisions for all the clans are made together.

Council of Witches

Coming Soon


The AarisEdit

A meter-tall reptilian humanoid sentients were indigenous to Aaris III. Thousands of years before the Galactic Civil War, they had developed an industrial age civilization that covered the planet. The Aaris never developed a written language a they had a long history of oral communication. Information was stored in bas-relief pictographs that emitted sounds when touched, and the translation of some of these were made by the Imperial scientist Grigor Tansad, which is the only known surviving record of the species.

The Aaris civilization fell into ruin with the arrival of the Plague of Victory, as the society descended into in-fighting and civil war. The survivors inhabited the ruins of their cities; thousands of years later, during the Galactic Civil War, their descendants lived underground in the remains of their civilization, as the native jungle had reclaimed the artificial structures and hid most of them from view. 

Dathomiri HumansEdit

Decades after the last visitors had come to the planet and gotten rid of the Plague of Victory, a new civilization decided on calling Aaris III their home. Having lost their planet to a war with their darksided sisters, the lightsided Witches of Dathomir traveled from Dathomir to the jungle covered planet and began to settle in -- setting up camps, together as one unit. 

Still divided in clans, living in what some outsiders may refer to as primitive -- with spells, scrolls, male slaves and refusing to give up on their culture, these Witches still don't know what kind of planet they have setlted on and just what kind of species they are sharing it with. 

Humanoid males and females of their race, you could say the Dathomir differ in no way from other humans. However, it is said that their aging is different from those from other planets. Many of them still depend on performing spells, even though there are those that have gone into the galaxy before and learned the ways of the Jedi (some even of the Sith). Their clothing differs from outsiders but is still very depedent on which planet the particular WItch or Jai comes from. 



The Aaris CivilizationEdit

"Six days since the arrival of the "Plaque of Victory" our city is wracked by violence. First it was minor—a small surge in crimes, most resulting in the victims' deaths. Then it became more pronounced, with small gangs ruling the streets, clashing in bloody battles at every corner and gate."
―Kastays, from the translation notes of Imperial scientist Grigor Tansad

The Aaris civilization flourished tousands of years prior to the Galactic Civil War, establishing an industrial society and utilizin an oral tradition of communication. They built great cities across the face of the planet and were an organized society with occupations including scholars and professional soldiers. A relatively peaceful society, they did nevertheless engage in occasional wars between one another. One of their more prominent citizens was the scholar Kastays, who resided in one of the planet's cities

One night, prior to 3,643 BBY, a comet streaked across Aaris III's skies. Several days later, a military legion from an outpost entered the city in which Kastays resided with an artifect, a triangular-shaped metal ingot that they had dubbed the "Plague of Victory". Unknown to the Aaris was the fact that the artifect was sentient, albeit inanimate, and it fed the life-force of organic beings. The Plague's goal was to destroy those around it but not by any action of its own. It manipulated the feelings of individuals, causing them to act in paranoid, irrational and homocidal ways.

Six days after the arrival of the artifact in the city, civil unrest began to blight the population. A rise in violent crimes was reported, with many resulting in the death of the victim. It escalated quickly, with street gangs clashing in bloody battles throughout the city. Eventually, even units of the city guard turned on one another and even killed innocent civilians, claiming to have been betrayed by them. Each faction had one thing in common - they claimed the Plague of Victory had spoken to them and each claimed to be its guardian. 

One faction, who had the access to the relic, removed it from its place in the gushaz, and took it to a tower in the city's government buildings, high above the city. It was hoped that it would soothe the population if it was high above the people. To safeguard it, the artifact was given over to Kastays, who hid it in a floor vault. The plan failed, and the Aaris civilization descended into civil war and anarchy, all but destroying itself in the process. Kastys recorded the events using bas-relief pictographs that stored sound, mounting them on the walls of his chamber at the top of the tower where he had secured the relic. Despite the fall of their society, the Aaris continued to live on. As the jungle reclaimed their cities and achievements, the primitive descendants of the survivors made their home in the ruins of the cities. 

By the time of the Second Great Galactic War between the Galactic Republic and the Sith Empire, many of the Aaris III's cities stood abandoned. Scavengers were known to raid the planet's ruined cities for valuables and had found well-preserved bunkers full of serviceable equipment such as weapons and military supplies. The Sith Empire maintained a presence on Aaris III during the war. The nature of the EMpire's work on the planet was tied to Project Chimera, a Science Bureau initiative that was studying the effects of the Nightmare Lands on the planet Voss had on non-native lifeforms. 

Imperial InterestEdit

"Today we made our most ground-breaking discovery since we arrived here two months ago."
―From Lancer Brunou's journal

Shortly after Moff Kentor Sarne assumed control of the Kathol sector in 2 BBY, he sent a scout mission to the system. The team charted Aaris III, deployed a standard Imperial marker beacon and returned to the sector  capital of Kal'Shebbol to report their findings, althrough they found no evidence that the Aaris species had survived. Shortly after, all members of the team disappeared. Some time between the scout mission and 8 ABY, Sarne established supply cache on the planet, filled with standard issue imperial equipment, intending to use the cache in case Kal'Shebbol ever fell to the hands of hand of his enemies and he needed to resupply. 

In 8 ABY, Sarne organized and dispatched a scientific mission to the planet. The team was lead by Doctor Lancer Brunou, a respected archaelogist who had taught at the University of Byblos before joining Moff Sarne's forces. Scientists Doctor Theda, Grigor Tansad and Jelok were also assigned to the team, along with research assistant Solla Deremot, at least three technicians and ten soldiers commanded by a lieutenant who doubled as the team's shuttle pilot. The mission was kept secret and their assignment was to excavate the ruins of the planet for artifacts and information, paying particular attention to why the ancient Aaris died out. Setting up a base camp in a field of ruins, the team also deployed a subspace comm transfer satellite in orbit. 

"Jelok made another discovery today while helping Deremot clean up some of the rubble in the chamber. A concealed floor panel revealed a small alcove—within the alcove Jelok found a flat ingot of dull metal, roughly round and pitted along the heavier end."
―From the journal of Lancer Brunou

The team spent several months exploring the ruins around their camp and landing site. On the forty-ninth day of the expedition, Tansad discovered an entrance to one of the ruined metallic structures. The structure was a chamber at the top of the tower tha Kastays had used thousands of years previously and the team came upon the pictographs that had been created during the last days of the Aaris civilization. Doctor Brunou authorized the setting up of a second camp nearer to the chamber to further explore the find. Unpon studying the pictographs - which emitted sounds when touched - it was discovered that they corresponded ot a dating system and the sounds emitted were a recod of events. Tansad and Jelok worked to decipher the alien language, with support of Deremot. 

During their work in the chamber, Jelok and Deremot discovered the Plague of Victor concealed within Kastays' floorsafe. Not knowing what it was exactly, Doctor Brunou took the artifact back to the main base camp and examined it. The results showed that it was constructed of no metal known to Imperial science. The analysis equipment also picked up on faint traces of energy emanating from it, and Brunou discovered that it should be sent to Kal'Shebbol to further analysis by Sarne's laboratories in case it was a new form of energy that the Moff could use. 

That night, the Aaris attacked the base camp, wounding Doctor Theda with blaster fire. The remaining troops returned fire, althrough they never got a clear look at their attackers and were unaware of who their assailands were. As day broke, an investigation of the area found bodies of several troopers who had entered the jungle the day before. Brunou decided it was time to evacuate and ordered the secondary base camp to be abandoned after Jelok reported Tansad missing and two technicians with him were shot by Aaris sniper fire from the jungle. Initially, Jelok refused, citing that his research int o deciphering the chamber's pictographs was reaching a critical stage but he was focibly escorted to the team's shuttle by the remaining troops while the base camp was packed up. 

As night fell, a fireball erupted over the jungle as the team's shuttle was blown up by using denonite. The remaining team members erected a defensive position at the main base camp, digging into one of the mounds in the ruins and raising makeshift fortifications. An E-Web heavy repeating blaster was mounted on the ramparts and Brunou sent a distress call to Kal'Shebbol, hoping for some form of support or rescue. The following night, the camp was attacked again yb the Aaris, prompting the remaining soldiers and technicians to charge over the barricades to confront the enemy. The survivors started to lose hope of rescue, wondered if the team's booster satellite in orbit had been destroyed so Kal'Shebbol couldn't hear their call. 

"Emergency, emergency! This is Imperial science team MS-133 on Aaris III. We are under siege. Please, anybody respond."
―Doctor Lancer Brunou

Brunou's distress signal didn't reach Moff Sarne, instead being intercepted by the New Republic CR90 corvette FarStar. Kal'Shebbol had fallen to the New Republic in the months that the team had been on the planet and the FarStar had been assigned to track down Moff Sarne, who had fled his capital following the New Republic's liberation plight. Lieutenant Jessa Dajus, a former Imperial Intelligence agent in Sarne's resime, knew of the expedition and believed it was connected ot the mysterious "DarkStryder", an entity that Moff Sarne was known to be in league with. She recommended that the FarStar divert and answer the distress call to the vessel's commanding officer, Captain Kaiya Adrimetrium, stating that the expedition members may have held information as to Sarne's location. 

The Captain organized a rescue mission led by the FarStar's First Officer Gorak Khzam. The team descended to the surface in one of the corvette's shuttles. Landing in a clearing on the edge of the jungle, the rescue team had to trek through the foliage to MS-133's base camp. Arriving, the FarStar team had to convince Deremot - who was manning the E-web repeating blaster set up that they were there to help the Imperial team. Nerveous, tired and afraid, Deremot initially believed they were linked to the Aaris who had besieged them previously. Once convinced, he was given medical aid. However, Doctor Theda had died, succumbing to the blaster wounds. Brunou and Deremot were evacuated to the Farstar, althrough Brunou insisted on taking the Plague of Victory with them, classing it as a significant archaeological find. On the corvette, the two Imperials were questioned over their activities on the planet which they answered truthfully. The crew also examined the artifact. 

Through a complete investigation over the equipment, imperial ship, camps and bodies, the FarStar crew confirmed the testamonies given by the two doctors. 

On the FarStar, the Plague of Victory was starting to exert its influence over the crew. Paranoia and suspicion began to run rampant through the ship, althrough the crew soon realized that they could not all be going mad or be the target of conspiracies and personal grudges. They linked the behavior of the crew to that of the ancient Aaris -- as shown from the translation notes discovered on Tansad's body -- and realized that they were having similar experiences, albeit on a smaller scale. The artifact brought on boards b Brunou matched the description of the Plague of Victory and the crew came to the conclusion that it was responsible for the heightended agressive attitude after observing the doctor's possessive behavior concerning it. Relieving him of the object, they ejected it out of one of the ships airlocks on the course for the Aaris system's star. Shortly after, the crew's feelings of paranoia and suspicion faded. 

Allyan ClansEdit

My Heart would Overrule my MindEdit

Following the battle on Dathomir where the exiled Nightsisters took over the planet, the lightside clans had found there to be no other choice but to flee. They found a planet not too different from their own and began settling on it, creating their own camps. It was decided to form their basecamp together, on one space, having not been familiarized with the planet all too well yet. 

To avoid any leadership issues, it was decided right away that the government structure would be simple - Council of Clan leaders, where each Clan Mother or Father had a say in how the whole group was run. Each clan keeps their own structures intact, to run their own clans as they see fit but above that, all the Allyan Clans come together in the new Council.  

Allyan Clans and their leadersEdit

Clan Leader:

Clan Leader:

Clan Leader: Stacia Velos

Clan Leader: Open position

Clan Leader: Open position

Clan Leader:

Clan Leader: Satara Hawk

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